USB3 Vision Camera
The Mercury USB3.0 camera series is an industrial vision camera, with an USB3.0 interface. USB3.0 is an appropriate interface for high resolution and high-speed cameras. Furthermore, this interface is very suitable for embedded platforms such as the Raspberry Pi 3, NVIDIA Jetson TX1, TX2 and Tegra TK1.
This model is interesting for you when your application complies with the following conditions:
- An industrial camera
- Maximum cable length of 4.5 meters
- Only one cable is required to connect the device
- Dimensions are: 29x29x29mm
- Suitable for PC’s and embedded platforms: ARM V7 & ARM V8
- Optional hardware triggering
If more details are required, the
manual can be consulted.
Warranty & Product Life Cycle
Daheng Imaging produce yearly more than 100.000 industrial cameras according to the highest quality standards. The industrial cameras are certified by TÜV Rheinland and have a 3 year warranty. After market introduction, every camera model is at least available for 7 years. Most cameras have even a much longer product life cycle. For more information about our
product life cycle management, check this article.
Color Camera
A color camera makes use of a Bayer pattern to produce a colored image. The RGB value of every pixel is being calculated by taking the value of a pixel, in combination with all the values of neighboring pixels. This results into less sharp images than those of a monochrome camera.
Due to the RGB filter on the pixels, every single pixel, considering white light, on average has 66% less photons than a monochrome camera. Which makes a color camera less light sensitive than a monochrome one. To compensate this, the following options are available:
- Increase the amount of light
- Increase the gain
- Increase shutter speed / exposure time
- Select a more light sensitive sensor
- Select a more light sensitive lens
Without I/O
Most applications do not require I/O. Applications that need a software trigger or need continuous imaging, do not need I/O. The USB port of a PC provides both power and data communication to the camera. If a I/O connector is not being implemented, both the material costs and development time will be reduced. The result is that L-version cameras are cheaper than the standard USB camera version.